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Kesowa

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  1. Like
    Kesowa reacted to Haren in How to make 400k in 5 minutes   
    Vem fan behöver köra diamond när man kan göra såhär? 
     

  2. Like
    Kesowa reacted to Oddjob in Rust - Minecraft   
    Dom körde legacy vilket är gamla. Nya heter bara rust har jag för mig. Tycker den är bättre faktiskt i crafting(nya)
  3. Like
    Kesowa reacted to HarrisonJones in Current meta - Impossible for new players   
    First of all, this will be written in English since i want everyone to be able to understand it. If replies are directed at me specifically you may reply in Swedish should you want to.
     
    This post wil be regarding the current meta of the server, what i think is wrong and what i think could change. It will also directly point out flaws and ingame mechanics that are hindering the progression of new characters. Should you disagree with what i've said you can post and tell me why, but i will not reply to random spoutings that are handled in the post itself. Meaningful discussions however is much appriciated.
     
    With that said, let me begin (Against my better judgement i might add since i think the replies here will more be in the line of "if you don't like it leave", but alas we shall see.
     
    Starting out on CvGaming's Altis Life RPG server was wonderful! It was my first time ever playing Altis and to find a Swedish community this large was really sweet. I loved the game from the start because i love making money for some weird reason, but only in games and not real life to my wallets discontent. The system of Altis in general, making money, working for your stuff, buying uppgrades had the same addictive scent as many of the phonegames or webbrowser games (I.E Utopia for those that know wtf that is) i've loved for such a long time, but actually playing it.
     
    Soon i discovererd the alternative side of people though as i was robbed time and time again whilst chugging along my life copper route. I didn't mind this though, robbing is in the game and as such it should be part of the game. It should be a risk that you take whilst playing and something that makes the game more exciting and more dynamic. Shortly after this i had my first run in with NLA, this was at the copper trader and i barely knew my front from my back. So they guided me through how to give up, how to give them my key to my boxer truck, and how to lose everything i had in it. Before this experience i had been robbed a few times, but usually they only took parts of what i had, or left what i had in the truck alone, but this was the first time i lost everything. It was a bittersweet feeling, sweet in the sense that there were active people with agendas on the server, and bitter because i lost everything i had worked so hard for (and avoided robbers finally!). This is where i first expected there to be a systematic flaw in the way the meta worked on this server, but since i was still very new i just let it slide thinking i could probably make money elsewhere, or on their island later on (Albeit it might not be optimal to my hardcore natures displeasure)
     
    Since then, i've learned that it's not just part of part of the servers meta, but actually something that the top gangs aim to intensify even more. This by taking up their own agendas within the roleplay that either aims, or has as a sideeffect, new players being brought back down to 0$ and no vechicles , or close to it. But, instead of simply writing a long ass story about this, i want to go into specifics a bit.
     
    Here are the ways i've tried to make money in the game:
     
    Apples
    Copper
    Weed
    Diamond
    Salt
    Iron
    Slaves
    Heroin
    Cocain
     
    What's my point of listing all of them here? I just want to show that this is not written after having done one thing and not achieving success. The next thing we can do is make a list of what things are ok with what faction:
     
    Police are ok with:
    All the legal things, such as copper/salt/diamond/iron etc

    NLA are ok with:
    All the illegal things, such as weed, cocain, heroin etc
     
    Neither are ok with slaves, and to add to that some gangs have taken it upon themselves to personally make sure that no one does slaves out of moral RP reasons.
     
     
    Now, let's go through the problematic nature of each of these ways of making money:
     
    Legal ways: The legal ways are actually the safest so far in my opinion. Not that you make any money from it, but at least the people robbing you are usually not as well geared as their drug dealer robbing counterparts, and if you do not give them your key to the car you usually end up keeping it. The major problem here is NLA, NLA activly works to not make people do legal things, i've been held up by them multiple times, losing everything i have (not the vechicle though!) and having to start over. This can happen on any part of the trip (ergo, mine, procesing or dealer) and always ends up with the same thing...losing what you have. But, in all fairness if you go in early in the morning and you are lucky enough to have a good price on copper, you can usually make a few hundred thousand before all the people come online.
     
    Illegal ways: Apart from simply not being as lucerative as the legal options (meaning $/hour, because of a longer distance between mine/processing/dealer and the fee given to NLA for getting in there) you have the same risk of getting robbed at the dealer as the legal counterparts BUT with the added fear that the people that rob you there are usually significantly better geared. This means they have access to lockpicks which means you lose your vechicle.
     
    Slaves: The most bang for the buck i've found so far. If you find your ass a chopper and go back and forth between the slavetrader, you earn about 94k/10 minutes with a humming bird, more than anything else we've tried) The problem with the slavetrader is that everyone has something against it. You have the police that are activly against it, the rebel faction that are activly against it and you have the robbers that you do everywhere else that are out to get your profits. Here you do however have one thing more... some gangs have taken it upon themselves to act against the trading of slaves (RP) and shut down the slavetrade, meaning they set out to catch you doing it.
     
    Still, most of the things said above i agree with, there should be a risk with things and you should have to be sneaky, or work together to accomplish it.
     
    What i do NOT agree with are a few things, and i'll try to list them promptly along with some potential solutions:
     
    The strongest faction on the server, NLA, systematically hinder new players from making money (Since legal ways are the only ways available in start before getting licenses or bigger vehicles). They disrupt the atempt to earn money and offer very little back. They could for example offer:
     
    - Controlled routes where they protect you against robbers, either all the time or certain times of the day (Meaning it adds a lot to the server dynamic)
    - Certain hours where you could freely farm drugs on their country (I can't set my clock on "No NLA members online")
    - An understanding that new players that only own the cheapest truck or a pick up truck has NO WAY of making ANY MONEY driving all the way down to NLA headquarters for a 60 backpack of weed and a 40 of trunk space
    - Avoidance of CAMPING these places. I don't mind that if they fly their chopper and see a helicopter heading in the direction of the slavetraders they decide to follow, or if they happen to stumble across someone doing copper... but camping these places waiting for someone to show up, or activly going out on a "copper run" i find very disruptive.
     
    Farm hours!
     
    -Some hours where the server "sleeps" that ould be used as a rob free farming time. for example between 4am-8am or something of that nature.
    -Police/NLA/Clan sponsored security along a certain route as a server event or certain hours of the day. This way new players could actually count on making some money! OR it'd be a BIG event if someone chose to distrupt it intentionally, where the focus would be on disrupting the event and not robbing a poor boxtruck of copper.
    - *EDIT* Or at least that you're not allowed to take someone's vechicle during these times, only their money/equipment
     
    Vechicle loss
     
    - Really, if someone tells you ingame that they just saved up to buy a vechicle, how can you chop shop it? It hasn't happened to me once or twice in the last 4 days, it's happened 10+ times. Vechicles can be lost in so many ways, accidents, server lag. If you see someone that you "know" is new to the game, either they just have starting gear or they tell you so. How can you take everything they've made even when they offer you to pay "hostage money" to get their vechicle back?
     
    Systematic gang robberies
     
    - Some of the major gangs on this server do not rob you when they stumble by you. They set in system to follow you and take everything you have (including vechicles) multiple times in a row. This because they know you are new and cannot defend yourself. The only defense you have against this is to sit your ass in one of the cities and do nothing until they get bored. Seems a bit game breaking to me no?
     
    This is getting a bit TL:DR even for me, and my little finger already hurts from flying chopper so much so i'll stop it shortly...
     
    Out of the around 10 players or so i've met and teamed up with that were in my sitaution (newly started out) only 1 remain, the others stopped playing here because it's impossible to get out of poverty
     
    I like this server, i really do, but how about we take a step in the right direction now and make it so that it's possible for new players to join the server and thus the community without the immidiate NEED to join one of the already existing strong gangs
  4. Like
    Kesowa reacted to hitem in Allt flygande!!   
    GW have, together with a few others, looked closely on the trunk capacity and prices of most vehicles.
    Its a never ending modification to these variables (depending on map dynamic and playerbase).
    The last 12 weeks i have been planing my map editing purely on getting people to ground while GW and the bois have been modifying the variables of vehicles (trunk, prices etc).
    I believe we will never reach a utopia where everything is good, but the ground travels have been more frequent and accessibility have increased.
    So according to the data we are getting there!
    And as mention above, GW has some more plans to the modification of vehicle statistics within a reasonable amount of time.
  5. Like
    Kesowa reacted in Snabba upp din dator 2.0   
    Värt att nämna är att man under inga omständigheter ska defragmentera en SSD hårddisk.
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