Jump to content


Popular Content

Showing content with the highest reputation on 07/17/18 in all areas

  1. 5 points
    This is more of a direct message to the staff team, but I'd liked to post it on the forum to get you guys' response also! NOTICE: This IS NOT a thread open for discussion, please create your own for that bull crap.? Intro Hello, most of you probably know me from being in a cancer gang named TSAR, or as one of the guys who used prowlers to farm. Others may not know me at all, lucky you. Either way, this is just some suggestions and contributions for CvGaming Altis Life 5.0 RPG. I created this thread, because I myself were creating a server the last couple of months, but sadly given up. As a result, I have some leftover work to share with this community, and some knowledge of scripting in Arma. Hopefully, some of these features will be able to make it on the server. If not I do completely understand the admins and staff. Anyone from the staff team are welcome to pm me about certain things, and I would be happy to send over, or aid with other scripts. Anyways, let's get jump in! Features: More perks It would be a waste of money for Maverick's Talent Tree if there is only 3 perks. See more under the "Perks" paragraph. More exp rewards See more of this under the Experience paragraph. Capturable Police Checkpoints Push cops into an unconformable situation when you take their checkpoints! Improved Notification System This can provide a fresh & clean look on the server. (See more of this under the Notification System paragraph). More actions See more of this under the Actions paragraph. More clothing alternatives. Inside gang hideout it is a bit dull with the lack of clothing. What about some bandit clothing? That would be nice! Perks Perks can be a huge deciding factor for a players experience on the server, too few can feel like there's nothing to work for, too many can "lock" features out. Perks should be something that one must grind towards. And hopefully feel rewarded when it's achieved. The code: [life_currentExpPerks, "PERKNAME"] call mav_ttm_fnc_hasPerk returns either true/false. This can check if player has the perk or not, allowing them to ex: buy perk clothing. Here are the perks I came up with, some are already working on my private dev server, others are a two minute job to complete. Civilian: Vehicle Texture Pack vol.(1-3) Perk set which allows civilians to expand their vehicle textures. Michael Scofield (Prison Break) Perk set which allows civilians to also break out non-gangmembers. Firearm Junkie (Legal & Illegal perk-trees) Perk set for a expanded weaponry. Maybe allow player to buy an advanced firearms license, bigger guns for legal carry. Clothing (1-3) Expand your clothing cabinet. Allow players to buy higher-tier clothing. Police: Criminal Hunter (1-5) Receive bigger payout when doing cop stuff. Drug busts, vehicle impounding, Bounty price etc etc. Police Textured Vehicles vol.(1-3) Perk set which allows cops to buy Prowler black, sand. Black/Blue Tiger Hunters, (and maybe undercover police vehicles?). Medic: Cardiopulmonary resuscitation Training Allow medics to use CPR to revive people without the need of medkits & first aid. Quick Revive Faster revive process. Medical Textured Vehicles vol.(1-3) Perk set which allows medics to buy other skinned vehicles. Common (everyone): Mechanophilia (1-3) Discount when buying vehicles. Repair Specialist (1-5) Mastering Car Repairs. Repair vehicles faster. Hotkey Master Perk set which allows players to bind User Action keys for fast use of painkillers, spike strips and seat belt. Experience Rewards: New ways of earning experience for their Talent Tree, such as repairing vehicles, robbing gas station, Capturing Hideouts/Bandit District/Federal Reserve/Pharmacy/Checkpoints, Being in close proximity of players which is not grouped to you, rewarding for RP. (It could work, I have an idea of doing this). Capturable Police Checkpoints Note, the capture-rate is sped up really fast, so we won't be here forever ? It also gives police the ability to recapture it once order is reached Video demonstrating this feature: Notification System Can replace old and boring hints, systemChat and titletext. Give the server a new, clean and fresh look! Tested and works with localized strings and normal text. Could take time to replace all of them though. ? Here I demonstrate the Tag System with the new Notification system. It does not have to be that, but this is just a preview! The Notification system I used here is from TanKode, but modified to resemble Exile's Toasts. Yes it's called that. Video demonstrating this feature: User Actions Now I'm talking about user actions, such as seat belts, "rob person" etc etc. (All of this can be found in fn_setupActions.sqf, but you already know this, lol). One feature that I saw on a thread, was being able to remove a players communication device, hiding them from the map, from group members and themselves. This can be used with a radio, which a player MUST have to see themselves on the map (Spawn loadouts can be configured to include this), or a variable can be set. If the player has the given variable/or does have a radio, it will give the robber the option to remove his communication, and vice versa. However this also has to be modified in the map markers for civs/cops also. For item radio I used this very simple code: if ("ItemRadio" in (assignedItems _x) AND "ItemRadio" in (assignedItems player)) then { CODE }; Thank you very much for reading through this thread. I wrote this to hopefully give insight to you guys what CvGaming really could be. It took some time to compose so some feedback with a like or a comment would be appreciated. But keep the discussion outside this thread. Please ? Thanks once again Sincerely Herring.
  2. 2 points

    Just another random topic

    Nice I would be delighted to help w this and create new ideas since i am also a bit of a tester w scripts and stuff.
  3. 2 points

    Just another random topic

    Great topic and dedication! Theese things really sound good, especially the talent tree. We actually talked about capturable Checkpoints today with the other Cops, my idea was that the current rebel checkpoint becomes a capturable checkpoint, It belongs to APD who are trying to shut down the islands drugbusiness and its up to the civilians to capture it for safe passage (Or some other type of Perks). But overall well done!
  4. 2 points

    Just another random topic

    Well written topic Herring, and cool features. Hope some of these features coming to the server!
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.