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Posts
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Posts posted by Ppgtjmad
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Current Status | DONE
Release in the next update.
-- Infos --
Will replace the mass addActions with a nice GUI layer.
You will be able to click on a map wrapped into a dialog and choose your destination.
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Disabled buttons:
https://www.dropbox.com/s/f62lzorio78unhi/3.jpg?dl=0
Button tooltip:
https://www.dropbox.com/s/e0yadfz1p180ibf/4.jpg?dl=0
Lockpick button enabled (lockpick in inventory):
- Thomas Krüeger and Mr GW
- 2
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Is it possible to bind this to custom controls? Since i don´t like when a game tells me what keybindings to use? I dont even have a left windows key on my keyboard ( if i am being unclear, for instance i have repair kits, interaction menu on tab like the restrain menu and so on <-- custom control 10 )
This is the actual "custom action 10" shortcut, nothing has changed
- Goatis, Halffinger Pete and Zacharias
- 3
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Screenshots - (FIRST ITERATION)
Main view:
https://www.dropbox.com/s/q2liboc1a1f7w8a/6.jpg?dl=0
Mouse on button:
https://www.dropbox.com/s/srbkzui7l4zvf1h/7.jpg?dl=0
Button clicked:
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How is the fire performancewise? I remember scotty had some burning scripts (for houses etc) and he mention the performance loss was huge, so we chosed not to go forward with that one!
If its no loss at all, its an awesome thing to add some dynamic to some of our resources!
There shouldn't be any problems, only guys that have a shitty computer can have little FPS drop if they come to close but otherwise it's fine.
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Yeah I understand what you mean, let's try it and if players don't like it then we can always roll back without any additional effort.
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Randomization on predefined locations. This is to force people to move their fat asses (like mine).
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Current Status | DONE
Release in the next update.
-- Infos --
Everything will be bound to the left windows key, which can free up one more shortcut for something else.
Requirements like pickaxe in inventory for mining is the way to go, things need to be harder in a way.
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And i guess i just like having it down to the right near the gps since my left side is kinda full
This explains that, for those of you who have a custom HUD I can understand your point of view I'm waiting for more feedback as I don't like to force people.
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Just a quick question, Why rework the hud?
The hud we have as we speak is easy and fully functionable with the bars and % ? This will only make it harder for new people
This is, once again, to enforce the 'Real Life' feeling, because most of the time players don't pay attention to their health status for example (they think they have plenty). Players will have to think twice before doing something that can make em killed. If you guys are not happy with that, I will not implement sucha thing but at least give it a chance.
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have you thought about colorblinded people?
That's a good question, heres my answer: I am colorblind red/green. I made it so you can't mix em up. The screenshot quality is really bad tho.
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I think i love you a little bit.
No homo here but thanks
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Current Status | PENDING
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Current Status | PENDING
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Current Status | PENDING
- NilzzoN, A.Almkvist and V1RRE
- 3
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Current Status | PENDING
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Current Status | PENDING
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Interactive Bus Map [100%]
in Work In Progress
Posted
It's related to the image type, JPG images will always be black when you're too far from em, thats not the case with PAA textures. They decided to choose the JPG path because of the file size, they (the guys who decide) don't want to bother you with endless downloads.